![]() I'm so sorry if I'm not saying this correctly - usually I just mod Rimworld & that's a lot more straightforward. v.1.1 - Typo fixes and slight rebalancing, fixed errors. These are traits added by TheFlameTouched in his mod called More Traits. I tried doing a find and replace to turn Int64 into Int32, but that just broke a whole bunch of other stuff (namely it prevented traits from showing up in the CAS menu).Does anyone happen to know what values I need to change, and where I could find them?. Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. I've done a bunch of digging through the package files I've got, but I can't seem to find a trait ID in any of the Sim Data files, which seem to be the only files which contain definitions for numerical values of that nature. This mod adds 46 traits defining a pawns attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. I have a bunch of really random old trait mods that have been abandoned by their creators, and I'm willing to go through & manually fix them one by one if I need to.Īccording to Zerbu, the issue is that the new sim profiles don't recognize 64-bit trait IDs. I'm so sorry to bother everyone, but I was wondering if anyone happened to know how to fix custom traits for the new patch - and whether it can be done using the studio. ![]()
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